On his way home after crunch hours, a tired game developer tries to get a clear view of his life by sorting through his thoughts and memories.

Use A, S, D and F buttons or mouse to choose between dialogue options.

CONTENT WARNINGS: contains swearing, descriptions of physical and mental abuse.

07.25.2020 update: 

- fixed some bugs
- corrected spelling

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorValeriy Petrov
GenreVisual Novel, Interactive Fiction
TagsMultiple Endings, Walking simulator

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Homecoming: 236 steps - post jam version 1.01.html 14 MB
Homecoming: 236 steps - post jam version.html 14 MB
Homecoming: 236 steps.rar 161 kB
Homecoming: 236 steps - jam version.html 14 MB

Comments

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(+1)

Oh no! i got an error saying passage "songBad10 does not exist" and couldn't' continue!

Until then I enjoyed being lost in your own thoughts! I was a bit curious on what was going on at first, with just a black screen and text! Then it started being a pleasant surprise with the pictures of the trail! I'm not sure if it's your home walk, but I really liked the concept between this text-adventure type Google-Streetview type walk! Its fun learning how other people think!

Good job!

(+1)

Thank you for playing my game!

Your comparising with Streetview is to the point. I was partially inspired by this system, although my intention was to make this walk more personal by taking you to the non-googlable roads with me.

I've updated the game file, the problem should be fixed right now.

I think the game does not work perfectly for me. I only see text and got tired of reading cuz I'm not much of a reader. I got a vibe of sad emotion tho. I hope next time you can include screenshots to see if the game is working for me or not

Hi CPOrt!

Hm, I've checked the game on my computer and it rendered photos on steps properly. Were you playing from the personal computer or mobile? What browser were you using?

You are right, the game does got a sad emotion vibe, but if you try, you can find somewhat more joyfull and life-asserting messages there, especially closer to the end.

Anyway, thanks for trying my game!

I stoped playing because when the message said : " look at me i'm 30 years old my best years am going" fucking hurts

Did it hurt you on the 'I can relate to the pain of this character' level, or on the 'this writing is so bad I can't read it' level?

(+2)

I like the story and your message. Your writing and thoughts are very easy to relate to.

I'd really recommend having entering an input complete the text and having more text between each input. Having to wait for it scroll and having to keep pressing buttons gets tedious really fast.

Thank you for the reply!

The text pacing was my deliberate attempt to simulate a thought process while moving in space. I.e., short lines between the inputs was supposed to motivate player to move through space as he moves through text. But your feedback suggests that this might not have worked as intended. I'll have to think what sort of input could simulate the efforts you make while walking, that are not as deliberate as pressing a key on the keypad.

(+2)

This actually reminds me of a project that I worked on in college, and I really appreciate seeing more emotionally honest games that explore complexity of feelings and allow you to take walks with people. Thank you for sharing your feelings and creating this game! While I wish there were more visuals, I acknowledge that could be a personal preference in keeping my attention, and the game jam doesn't always allot enough time for that kind of thing. All that said, I think this is a great start to exploring this kind of game making. I hope you continue with these kind of projects!

(+1)

Hello SmokeAndAsh!

Thank you for the comment! Sharing my feelings with others through this game gave me a great joy and a sense of relief, as if those thoughts are not entirely mine and I can look at them from the other angle. I'm also glad that my game resonated with your project. May this serve as a sign to us both that we are not alone in our search! And I would really appreciate if you share a link to your college project (in case you are ok with it, ofcourse). 

Although I did want to avoid distracting too much attention from the text by restraining the visual, I also would have loved to make game more thought-out in terms of visual presentation (like changing text styling for different text lines to better communicate their emotions, or adjusting background colors). But due to this being my first Twine game, I've spend too much time on figuring out relatively simple things and thus were unable to get to the more advanced stuff and give more attention to details.  Hopefuly, with all the experience I've get, I'll be able to do better next time!

(+1)

Heyho! This seems to me like a very personal game, and I enjoyed wandering the streets with you and your thoughts very much. Your writing is very honest and relatable, it's also very interesting to find out more about the whole situation with the different dialogue choices. Very well done!
Stay funky,
Dez

Heyho to you, Dezue!
Thank you for the heartfelt comment! This is game is indeed very personal, so I'm very greateful to you for giving it your time and effort and finding it worthwhile.
Just noticed: our games for this Jam seems to be worlds apart in terms of mechanics, themes and presentation style, yet we have managed to pick them out and enjoy them for what they are. 'Opposites attract' rule in action ;)

(+1)

Haha that's very true :) One of the cool things that happens in a jam 💖

(+1)

This could have been so awesome wandering around and you made it sad.  I am at once stoked you made an image based navigation game and pissed that you made it sad

Hi Henry!
Thank you for the comment. I guess the game's emotion reflects  my emotions at the time I was making it. In other words, it would have been so awesome for me to wander around, but instead I has to walk a predetermined paths day after day and feel sad (for all the reason's I've mentioned in the game)