Alien Hermeneutics
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Devlog
- November 12, 2025 by Valeriy Petrov#game design, #sound design, #developmentPart 6: Sound juices Last but not least, a few words about the sounds. I knew from the start that to create a convincing underwater environment I had to rely heavily on sound design. Early on I made a... Continue reading

- November 12, 2025 by Valeriy Petrov#game design, #development, #systems design, #narrative design, #gameplay loop, #feedbackPart 4: Expanding the gameplay loop My game design was somewhat unconventional. The look and behaviour of the fish would imply some sort of reward and punishment system, like, the player loses HP from... Continue reading

- November 12, 2025 by Valeriy Petrov#game design, #systems design, #development, #environment design, #juicePart 2: The aquarium and beyond I am a very insecure person and have a bad habit of leaving my projects unfinished because I lose confidence in them half way through. I am also a very visual person, b... Continue reading

- November 12, 2025 by Valeriy Petrov#game design, #development, #narrative design, #environment design, #systems design, #procedural rhetoric, #prototyping, #juice, #gameplay loopShort answer: I didn't. The alien was largely numb and silent, staring at me through the virtual glass of my imagination. One night, while lying in bed and oscillating between dream and reality, I not... Continue reading

- November 02, 2025 by Valeriy Petrov#webOptimized visual effects to prevent web version from crashing... Continue reading
